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Will developers eventually be able to sell their assets and code with it? Kongregate: Tell us a little about StencylForge. The iOS runtime is based on Sparrow, a Flash-like game framework. The Flash runtime is powered by Flixel and Box2D. Jon: The toolset itself is written in Java, which we chose because it's easy to develop with, runs on all major operating systems and lets us build a great looking UI. Kongregate: What technologies are running under Stencyl's hood?
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And some, as we roll out iOS, Android and HTML5 support, are looking for a practical and quick way to build a game for those platforms, even as programmers.
![stencyl twitter stencyl twitter](https://www.electricperfume.com/whats-on/make-games-with-stencyl-01-09-07-2016/main-02.jpg)
Others are strapped for time and are looking for a solution that accelerates their time to market. Some are very comfortable with a developer's workflow, and no tool, no matter how good it is, is going to sway that. Whether a developer uses StencylWorks or not comes down to their particular needs. In the future, we plan to allow libraries to be linked to the engine to expand its capabilities. Jon: While StencylWorks was designed to be accessible to newcomers, it lets advanced users or those wanting to tinker more with the system write ActionScript to build their game logic. Kongregate: StencylWorks is accessible to people new to game development, but is it powerful and flexible enough to interest experienced Flash devs? These are things you have to experience at least once to pick up. Finishing the last 10% is the hardest part, and putting your game out exposes you to the “soft” aspects of the game creation process such as responding to user feedback and marketing. It helps immensely to have built some kind of game in the past to completion. It seems trivial, but I can’t count how many times someone got hung up on graphics alone and couldn’t bring themselves to progress without them. Although we take out the grittier aspects of game creation, such as dealing with syntax and implementing collision detection, you still need to think logically to put together a game.īesides that, being able to draw nice graphics also helps. Jon: The most important skill to bring to the table is the ability to think logically. Kongregate: What experience and skills do one need to use StencylWorks to make a game? Stencyl isn’t just about easy game creation, but about building this toolbox of key skills that you’ll take along with you should you decide to “graduate” to programming. Many indies I know started with game creation tools rather than programming.Īt the end of the day, no matter what tool or method you use, you pick up fundamental skills that stick with you for the rest of your career, and it’s these same skills that help you make great games. I personally started game creation editing campaigns and maps for Starcraft and Warcraft before moving on to bigger and better things.
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Our goal is to provide tools that grow along with the user, from humble beginnings to mastery. In addition to the tool itself, we provide a marketplace for sharing and downloading game assets as well as frameworks that facilitate building common game genres such as platformers. We take out everything that isn't fun about game creation, so that you can focus on “finding the fun” by creating great games. Jon: StencylWorks is the tool that brings game creation to everybody. Kongregate: So, what exactly is StencylWorks? As a quick terminology note, "Stencyl" is a general term for the product, while StencylWorks is the creation tool that works along side other tools like StencylForge.
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Jon, creator of the new Stencyl free Flash game development suite, was kind enough to answer some questions and talk a bit more about his project.